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    Sunday, November 24, 2019

    METAL GEAR SOLID Boss Tries to Out Pizza the Hut [MGS3]

    METAL GEAR SOLID Boss Tries to Out Pizza the Hut [MGS3]


    Boss Tries to Out Pizza the Hut [MGS3]

    Posted: 24 Nov 2019 10:44 AM PST

    This is for you guys (My voice)

    Posted: 23 Nov 2019 09:04 PM PST

    I still think it would be cool if the dev team revisit the cancelled MGSR project. A lot of it already was done when canceled.

    Posted: 24 Nov 2019 08:39 AM PST

    "Solid Shrek vs Liquid Charming"

    Posted: 24 Nov 2019 07:46 AM PST

    Isn’t the Les Enfants Terribles project the biggest mistake The Patriots ever made?

    Posted: 24 Nov 2019 11:42 AM PST

    Not only it was a final nail in the coffin for the Big Boss and Zero's friendship, literally all snakes that were created from this project turned out to be anti-patriots and did succeed to destroy it. While they managed to manipulate one weak Liberian boy and turned him into the cyborg, they had so little control over children they created on their own. (Except Solidus tho, his entire life was literally just being puppet of the patriots. Rip)

    submitted by /u/Yogingo
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    "You ejected the first round by hand" explanation

    Posted: 24 Nov 2019 03:02 AM PST

    For a long fucking time now, I've been looking for an explanation for what the hell Big Boss was talking about here. I'm a gun nut myself, but I had no idea what he was talking about here. I've looked all over the place, and even asked on here a few times with no avail...but I finally got my goddamned answer.

    Taken from a YouTube commenter:

    " There is a lot of confusion regarding why Snake asks Ocelot about ejecting the first round by hand. What happens is this: Ocelot has a fresh magazine with 8 rounds and no rounds in the chamber. He loads the first round by racking the slide.* He shoots 7 shots. He puts in a new magazine of 8 rounds. He racks the slide to ensure that he has a round in the chamber.* The live round he tried ejected by hand jams in the ejection port. The technique Snake is referring to is supposedly used in the Middle East to always ensure you have one live round in the chamber. You manually rack the slide every time before you get ready to fire — as it would be better to waste a single live round then be caught without a round in the chamber. *Ocelot tried the technique twice and on the second time it caused the Makarov to jam due to a failure to eject (FTE). Ocelot does not load any bullet through the ejection port manually to get 8+1 in the Makarov. "

    submitted by /u/Nobody-worth_knowing
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    Leaked plot of MGS6

    Posted: 24 Nov 2019 12:13 PM PST

    So I finished MGS:2 for the first time today!

    Posted: 24 Nov 2019 03:27 PM PST

    If I had to describe this game with 1 word it would be: A MASTERPIECE!

    Now I can clearly see why many people consider this the best MGS game there ever was. It has the most rich and complex story I've ever seen in any video game ever (i'm still confused about a couple of things even now), it has very good graphics for its time, the bosses are very fun to fight, it mentions some big truths about today's society even though it's a game from 2001 , the soundtrack is fascinating and basically everything has been executed really, really well. In my opinion if anyone has to say anything particularly bad about the game then it's nit-picking things that make little to no difference. I can honestly sit here all day and talk about how good it is but it has already been mentioned a thousands times already (and for a good reason of course!). It's definitely and without a doubt one of the best video games that ever existed! It's the case of some extremely talented people that want to make their game as good as it can possibly be! And the ending concludes everything really nicely and in classic MGS style it also has an important life lesson. What more could a person ask for for a video game?

    submitted by /u/Half_Way_Lambda
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    The people who worked (and still do) on Metal Gear: Past and the future

    Posted: 24 Nov 2019 01:26 PM PST

    Death Stranding is now out, Hideo Kojima's first game release after parting ways with Konami and after the foundation of his own independent Kojima Productions studio. On the other hand, the original Kojima Productions development studio under Konami was internally renamed and has meanwhile produced the Metal Gear Online 3 PC port together with additional content for both MGO3 and the main Metal Gear Solid V: The Phantom Pain, followed by MGSV: The Definitive Experience and most recently by everyone's favourite Metal Gear Survive spin-off.

    We are thus now presented with an ideal opportunity to determine how many of the people who have worked on the Metal Gear games have departed Konami and contributed to the creation of Kojima's new Death Stranding.

    Before we get to the comparison image it should be noted that MG Survive is a budget spin-off release that was a much smaller production than the major industrial undertaking that was the main Metal Gear Solid V project that Survive was based on, with MGSV itself being the mainline AAA production (Survive was by no means ever intended to be any MGS6; rather, it was always strictly a smaller spin-off release under the MGSV umbrella and a return to a pre-MGS4 franchise tradition of smaller supplemental releases that orbit and are technically based on a larger Metal Gear release, much like MGS2: Substance to it's main MGS2: Sons of Liberty parent, etc.).

    As such, with Survive being a production of a smaller scale compared to the major MGSV there was a much smaller (albeit still substantial) amount of people required to bring Survive to fruition, so the following image provides an "at least" value that represents people who worked on Metal Gear games that are still working at Konami while the real value would certainly be much higher, with much of the MGSV staff for example working on other Konami games during Survive's production.

    On the other hand, Death Stranding seems to have been a production of quite a larger scale and budget compared to the smaller MG Survive release.

     

    With that having been said, without further ado here is the staff comparison image:

    https://i.imgur.com/nFvltNZ.png

     

    • First of all, as can be readily inferred Death Stranding was a project that was thoroughly backed up at every level by Sony and that major platform holder's formidable first-party developmental network, quite a pretty penny has surely gone to that project's production including luxurious marketing or Hollywood cast (luxurious when compared to Survive's little to no marketing), etc.;

    • Next, we can see the major production differences in terms of staff between the smaller scale Survive production and the major mainline MGSV releases, with MGSV itself having been one of the most expensive game projects in history and having had an army of contributors, many of which no doubt moved to projects other than Survive after MGSV's main production phase was concluded;

    • A sizeable amount of former Metal Gear staff did contribute to Death Stranding's production and joined the new independent Kojima Productions studio (with much developmental support by Sony's first-party developers such as Horizon Zero Dawn's developers, Guerrilla Games, among others);

    • Despite being a deliberately smaller release relative to the franchise, Metal Gear Survive was still developed by most of the Metal Gear staff;

    • Since Kojima had every intention to hand over the reins of the Metal Gear franchise to the MG staff so that Kojima himself could work on different projects, it's likely that even if Kojima remained at Konami Survive's staff and the game itself wouldn't be that much technically different in either case, while Kojima and much of his Death Stranding staff would likely focus on projects such as Silent Hills.

    Many fans aren't aware of it, but the zombie-based project that would eventually emerge as Metal Gear Survive was a relatively old idea that came from Kojima during the previous console generation; the project took various forms and evolved over time, [beware of potential MG Survive spoilers in the next link] with Kojima even saying he would write the story for that project if need be and with the zombie Metal Gear spin-off concept being around since at least ~seven years ago and even before the prior Metal Gear Rising: Revengeance spin-off's release as seen on the previous interview (Survive's main producer also produced Revengeance).

    With the ideas for a zombie-based Metal Gear spin-off being around since at least around seven years ago what this also means is that the Metal Gear Solid V project was most likely made to accommodate the smaller MG Survive spin-off from the beginning, hence the Survive references during MGSV: The Phantom Pain, for instance.

    In a way MG Survive may well be the last (or one of the last) Metal Gear games with Kojima input. With Kojima and a portion of the staff leaving after MGSV: TPP's development, as well as due to the relative proximity between both Survive and Death Stranding's developments, certain similarities between both games are certainly not coincidental. Unfortunately MG Survive had the worst luck with it's development taking place close to the Konami-Kojima dramas and got inevitably caught in the ensuing public crossfire; had Revengeance or, God forbid the even less conventional Metal Gear Ac!d spin-off games been developed/released during Survive's time period, they would get similarly crucified, perhaps even worse than Survive due to their greater mechanical differences from the mainstream MG Solid games.

     

    A zombie-based spin-off wasn't the only known Metal Gear spin-off idea that is known to exist: curiously, it seems that Kojima and company even had ideas for a Metal Gear JRPG (Japanese role-playing game), and if the unconventional but fun Metal Gear Ac!d tactical role-playing game sub-series is any indication, they certainly wouldn't be too afraid to go ahead with such a project at some point.

    The Konami-Kojima mess was a complex furball but at the end of the day life must go on and even Kojima recently reiterated that he's thankful to Konami for where he is today while the majority of the Metal Gear crew still working at Konami have livelihoods to earn and families to feed so consider that throwing MG Survive under the bus affects hundreds of those workers ("hundreds" because the smaller MG Survive crew doesn't represent the totality of people who worked on the Metal Gear games still at Konami, with many invariably working on other games at the time, to perhaps return in a future Metal Gear), as the crew at the former Kojima Productions Los Angeles (MGO3's original developers) found out the hard way, not to mention that with so many people having worked on Metal Gear games it would be unfeasible for the independent Kojima Productions to realistically be able to sustain even more than a fraction of such a large amount of staff without going under.

    submitted by /u/Mugendramon
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    Uh oh

    Posted: 24 Nov 2019 09:08 AM PST

    What does it mean at the beginning of MGS3?

    Posted: 24 Nov 2019 01:55 PM PST

    And for that, he left his country and his family behind and went over the fence?

    what does "to go over the fence" mean?

    submitted by /u/Septic-Sina
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    Got my amiibo later than every else. Could say I kept myself waiting huh.

    Posted: 23 Nov 2019 08:51 PM PST

    Vape Nation (I cant find the artist, if u know link him/her)

    Posted: 23 Nov 2019 11:41 PM PST

    Does liquid ever learn he had the dominant genes all along?

    Posted: 24 Nov 2019 03:44 PM PST

    Freeze!

    Posted: 24 Nov 2019 02:56 PM PST

    Probably going to get downvoted, but thoughts on the accurate prediction of reddit in mgs2? [mgs2 spoilers]

    Posted: 24 Nov 2019 02:00 PM PST

    When fake Campbell and fake Rose are talking to raiden after he destroys gw, he mentioned internet communities and their leaking of the truth.

    submitted by /u/Snake1ekanS
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    Please vote Solid Snake for SiivaGunner's King for another day! We can't let the MGS fandom fall down my fellow soldiers!

    Posted: 24 Nov 2019 01:57 PM PST

    Hopes and thoughts on a possible new mgs? [spoiler warning: discussion of old games]

    Posted: 24 Nov 2019 01:46 PM PST

    I was hoping for something with solid snake again. I love how these games usually have some impact that changes how I think about the world, from the genetics of mgs1 to the ideals of the patriots and the concept proposed by Campbell in mgs2.

    submitted by /u/Snake1ekanS
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    Is the Infinite Heaven mod worth buying on PC for another playthrough?

    Posted: 24 Nov 2019 01:25 PM PST

    I always hated how little you could customize the DD soldiers and Snake so Infinite Heaven looks like it would be perfect for me, however I play on PS4. I've done almost everything that I wanted to do on my PS4 file too.

    Is this mod worth buying a PC copy and going through the probably lengthy install process just for a playthrough with more customization? Money isn't the problem it's the time it's probably gonna take to install the mod and get through the lengthy intro.

    Note: Title is worded wrong, was referring to buying a PC copy not buying the mod.

    submitted by /u/Zwarlie
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    TIL i could put 40 round mags on a sniper

    Posted: 24 Nov 2019 01:01 PM PST

    This dude made the weirdest snake eater parody

    Posted: 24 Nov 2019 12:45 PM PST

    Metal Gear 1 MSX

    Posted: 24 Nov 2019 01:27 AM PST

    Beat it as my first Metal Gear game and have to say I'm pretty impressed for a game it's age. Outside of some kinks you'd expect from really any game of the era, it holds up surprisingly well. The twist with big boss had some real nice build up with him going off the wall giving misleading orders and all that. Onto MG2: Solid Snake!

    submitted by /u/Slumpening
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