METAL GEAR SOLID Venom Snake and my Quiet cosplay at SanJapan 2021 |
- Venom Snake and my Quiet cosplay at SanJapan 2021
- Confession of a Metal Gear Solid fan
- Whipped up Mantis for my inktober piece today. This boss fight blew my 12 year old brain back in the day when this game came out. So dope!
- 1 Year And 190 Hours Later….
- Why the Metal Gear Solid games are timeless
- "Snake, it's my turn to protect you"
- I Can Not Believe How Good MGS2 Is
- Best side character
- I guess you can say it’s all going to plan
- Finally got my FOB permissions back from Lord Konami. Lost my best soldier almost instantly because I was rusty, and the guy who kept raiding my base and taking my stuff was way higher levelled than me.
- Have any of you played UnMetal, the MGS parody?
- Which one do fans prefer?
- Sssssnnnaaakkke !
- Remember, there’s more to being a good person than having a stereo TV.
- /v/ Sings SNAKE EATER HQ
- My Metal Gear 2 Vinyl came in!
- Would you want to see a MGSV Directors cut? And what would you want from it?
- Steel Gear
- So I got TPP and my mind is mush.
- B E D B E E
Venom Snake and my Quiet cosplay at SanJapan 2021 Posted: 04 Oct 2021 09:40 AM PDT
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Confession of a Metal Gear Solid fan Posted: 04 Oct 2021 06:55 AM PDT So I'm expecting this post to either get downvoted into oblivion or create an interesting dialogue, but my purpose of creating this is to see if there is anyone out there that feels the same way I do or can understand some of my points, so here it goes. AS a long time MGS fan, I DID NOT like Metal Gear Solid 5 Before anyone immediately downvotes this lol, MGS 5 is NOT a bad game, its good, and I have no issue with people liking it, and would encourage anyone who hasn't played it to try it, however, as a LONG time MGS fan (Been playing them since before MGS2 but after MGS1, lol I'm old) I have several gripes with it:
The biggest thing of all is it just does not feel like a MGS game, it feels like a mobile PSP spin off MGS game that they decided at the last minute to slap a number on and add it to the main line series. I feel like it is lacking the "Charm" that the other games had that made them special ( Long cutscenes, corny villain's, fun boss fights, light humor, codec calls, etc) I have not finished MGS 5, I've tried 3 times now (Once at launch, making it to the end, but not to completion and 2 more times afterward but only going half way) but have not had it in me to finish. Like I said, MGS 5 is a great game and if you like it, that is great! However as someone who has been a fan of the series almost their whole life, I feel like it falls short and could have been so much better. [link] [comments] | ||
Posted: 04 Oct 2021 12:04 PM PDT
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Posted: 03 Oct 2021 07:40 PM PDT
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Why the Metal Gear Solid games are timeless Posted: 04 Oct 2021 07:50 AM PDT For me, Metal Gear Solid has always been about how the gameplay mixes perfectly with the story and vice-versa. Even rewatching people play the older Metal Gear Solid games, I realise even more why I loved those games. The constant creativity with each title. With each moment. Even the original Metal Gear Solid, made in the 90s, does things that no other game does today. Just the fact that there's a gameplay mechanic in the game that forces you to go to a place to change an item in your inventory to progress the story. And does it brilliantly. Because whilst many people criticise the backtracking, the fact is you never feel like you are, because that's also when you learn so much about who Naomi Hunter really is. The fight with Grey Fox is also amazing. The fact that you can fight against him in multiple ways, but the best way is to do it by hand to hand combat. However, by choosing the latter, it also reinforces why Grey Fox wants to fight against Snake. It's not just a boss. It's so much more than that. Even the Meryl swaying her butt moment, as sexist as it is, was a mechanic in the game to let you know how to find her later on. Like... this was made in the late 90s. Late. 90s. You can tell that Kojima wanted each moment to be its own incredible thing and it still shows 24 years later. And then he made MGS2, which not only was a massive leap in gameplay (the idea that you can go from 3rd person view to 1st person view was astonishing), but also its themes are even more prevalent today. And then MGS3 was the culmination of linear gaming mixed with aspects of open world gameplay in certain sections, having each boss be completely different experiences from one another, mixed with actual historical elements that happened during the Cold War and give us one of the most thrilling and at times peaceful games of all time. The ladder scene will forever be one of the greatest moments in gaming. But what makes it truly great is the survival aspect of it. I remember it being boring to go into the menu to change the camouflage, but nowadays it seems to be a non issue almost. The fact that your food gets rotten if you don't play for days. Healing your injuries whenever you get hurt. It makes every moment feel earned. And it's areas are way bigger than I remember them to be. I knew these games were legendary, I grew up playing them, but experiencing them today really opens your eyes on how good they are. They aren't just legendary. They are timeless. [link] [comments] | ||
"Snake, it's my turn to protect you" Posted: 03 Oct 2021 07:42 PM PDT
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I Can Not Believe How Good MGS2 Is Posted: 04 Oct 2021 02:10 PM PDT I've been doing a full MGS series run (since I only played 1, 3, and 5) and I just finished 2. I played a little bit of two some time back and I thought it was boring and that Raiden was an annoying brat. After finishing the masterpiece of mgs1 I dreaded returning to the big shell. Now that I've beaten the game I couldn't had been further from the truth. The story, gameplay, bosses, and voice acting was all better than mgs1 imo. The only things I liked more in 1 was the setting and characters. Even with all of mgs2's great aspects I am not a big fan of the big shell in comparison to shadow moses. But the bosses felt much better and more modern in 2 even though the actual boss characters were less interesting. And holy crap that story. I can't believe that I'm saying that I prefer mgs2 over mgs1. I might do another post after mgs3 if my thoughts on it change. [link] [comments] | ||
Posted: 04 Oct 2021 12:33 PM PDT | ||
I guess you can say it’s all going to plan Posted: 03 Oct 2021 05:37 PM PDT
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Posted: 04 Oct 2021 12:48 AM PDT
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Have any of you played UnMetal, the MGS parody? Posted: 03 Oct 2021 07:17 PM PDT
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Posted: 04 Oct 2021 12:06 AM PDT | ||
Posted: 03 Oct 2021 11:48 PM PDT
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Remember, there’s more to being a good person than having a stereo TV. Posted: 04 Oct 2021 11:25 AM PDT | ||
Posted: 04 Oct 2021 10:35 AM PDT
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My Metal Gear 2 Vinyl came in! Posted: 04 Oct 2021 01:06 PM PDT
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Would you want to see a MGSV Directors cut? And what would you want from it? Posted: 04 Oct 2021 12:34 PM PDT | ||
Posted: 04 Oct 2021 09:02 AM PDT Self-explanatory. That's the kind of things that should not be linked around too much. [link] [comments] | ||
So I got TPP and my mind is mush. Posted: 04 Oct 2021 08:54 AM PDT So, recently I snagged TPP when it was on sale on steam and I'm…very confused to say the least. Even allowing for the fact that this is the first proper metal gear game I'm playing (not including metal gear rising), it still feels as if the director of evangelion decided to make a video game. There's simply so much I don't understand, and though I hope (perhaps naively so) that it gets explained, I remain perturbed. The floating child boy/girl thing reminds me of psycho mantis, who I remember from videos and stuff (also how I recognise Miller and ocelot) so there's that, even if the teleportation seems weird but the man on fire just seems to have come out of nowhere, and so far the few tapes I've collected on him don't seem to shed much light. I think he has some sort of connection with the psycho mantis-esque character mentioned previously, but that's about it. Sahelanthropus (good good I've probably butchered that name), I understand fully since, y'know, metal gear and all that. Oh, and then there's the skulls and their leader fellow- what on earth is the deal with that sorta supernatural stuff? Also, I faintly remember there being like 500 different 'Snakes.' From naked, to venom/punished, solid of course- are all these different characters or the same snake just getting these as new names or whatever? One final thing to hopefully wrap up this wall of text, does anything come out of that Ishmael fellow at the beginning? It didn't escape my notice he sounded the exact same as Snake then disappeared after that crash. Anyway, I'm hoping someone can shed some light on this. Obviously my metal gear knowledge is limited to what I've seen so far in this game, plus a few videos talking about/lets plays of a few of the previous games How much of this gets some clarification down the road, how much was made clear in other games, how much longer is TPP set after the last games etc. Sincerely, a very naive and confused MGS novice. [link] [comments] | ||
Posted: 04 Oct 2021 02:39 AM PDT
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