METAL GEAR SOLID First title screen in a nutshell |
- First title screen in a nutshell
- Package Secured
- Killer Soundtracks all around
- Is it just me or does anyone else prefer the wandering mother base soldier gear compared to the actual mother base gear?
- Anyone want to play MGS Peace Walker (PS3)?
- Remember when MGSV was still Project Ogre
- Why Metal Gear Solid V: The Phantom Pain is my favourite game in the series & Why it's not "unfinished"
- Tried to make the DD Rescue team from Mission 43 in MGO (Shining Lights, Even in Death) let me know what you guys think!
- Are cutscenes skippable one mgsv
- MGSV GZ data transfer question
- Does Metal Gear Solid PS1 include a Silent Hill Demo Disc?
- Played MGS3 again and didn't expect that...
- MGSV use of specific tapes
- Can you ignore mission 22 on MGSV?
- So I’ve been playing MGS on PC, and Twin Snakes at the same time… my thoughts
- Question about replaying MGSV:TPP
- MGSV online dev list while offline?
- Is Peace Walker worth buying and playing?
- Where can you find Sound supressors in Metal Gear Solid 3?
- So where do the VR missions fit in?
- Written a MGS2 fanfiction...
- I introduce you to Motoko Kusanagi
First title screen in a nutshell Posted: 07 Jul 2021 02:08 AM PDT
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Posted: 07 Jul 2021 08:44 AM PDT
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Posted: 07 Jul 2021 01:36 PM PDT
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Posted: 07 Jul 2021 07:46 AM PDT | ||
Anyone want to play MGS Peace Walker (PS3)? Posted: 07 Jul 2021 03:33 PM PDT As the title says, my psn: EpikChao Haven't beaten the game yet and I'd like to experience the what multiplayer has to offer. [link] [comments] | ||
Remember when MGSV was still Project Ogre Posted: 06 Jul 2021 11:42 PM PDT
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Posted: 07 Jul 2021 07:29 AM PDT Metal Gear Solid V: The Phantom Pain is easily the most controversial and polarising MGS game amongst fans yet it's my absolute favourite so I feel I should defend it from some of the more unfair criticisms. Personally I love the story, the twist ending, the gameplay is the best I've ever experienced in a video game, the soundtrack is incredible and I feel Kiefer Sutherland's quiet, subdued performance as Big Boss/Venom Snake is far superior to David Hayter's OTT comic book style. The plot, a straight-up revenge story involving parasitic infections that target specific languages was brilliant fantasy, sci-fi horror and finding out plot details through eavesdropping on conversations, interrogating enemies and listening to cassette tapes was an ingenious new feature to cut down on the mammoth cutscenes from MGS4. Obviosuly though a storytelling method like this was bound to fly right over a lot of people's heads. Out of the 50 story missions, only 18 of them were purely story driven with exposition while the rest were rescue, intel acquisition or assassination missions that only tied into the main story via loose bits of intel but that only made the game's story that much more interesting and you wanted to find out more rather than having everything forced down your throat every 10 minutes. People complaining missions got "repetitive" I feel aren't actually playing the game right. The game isn't getting repetitive, your play-style is. I don't really like the mandatory online components but that comes standard with every game nowadays. The boss battles, while scarce were epic and always felt like a big deal rather than the "boss fight, 15 minutes of stealth then back into a boss fight" style of MGS1-Peace Walker. Speaking of the villains, I'm a huge fan of the fact that Kojima decided to go more "horror" with this entry and have villains such as the parasite infected Skull Unit, Colonel Volgin returning as a fire throwing ghost spectre controlled by MGS1's Psycho Mantis and Skull Face was actually a great villain although you really need to get into his backstory to understand that. Admittedly the Jeep scene was very bad but that's just Kojima's flawed writing. And finally, the twist ending, while I love it, the delivery and set-up was pretty obvious from the brilliant prologue chapter and was executed quite sloppily. Even so, I love Venom Snake as a character, he's more empathic and merciful than Big Boss. He hugely contrasts the Big Boss we see in Peace Walker, a warlord who wants conflict to rage on and will recruit child soldiers and even build a nuclear weapon if necessary. Venom Snake saves child soldiers and gives them a chance at an education. He also resents nuclear conflict and seeks global disarmament. These details all make sense in the ending, with Big Boss being revealed as a manipulative, selfish man whom people risk their lives and honour to defend, while Venom Snake as his own man will be completely forgotten about and his noble actions will be credited to (and ultimately ruined by) the real Big Boss. Peace Walker cemented Big Boss as a villain to me but The Phantom Pain just made him the real despicable man we see in Metal Gear 1 and 2 back on the original MSX2. The optional "Paz" side-story was also one of Venom Snake's key character development scenes and should of made it into the main, mandatory story portion of the game. With Venom's PTSD riddled mind hallucinating that Paz is still alive and sees her die once more after finding a bomb lodged in her stomach, this reflects Venom's past life as a combat medic and shows his guilt and remorse for failing to find the bomb hidden inside Paz nine years before the events of the game. Because of his damaged mental state he has conflicting memories of the chopper incident from Ground Zeroes and subconsciously still feels guilt ridden over his failure to save Paz as the Medic. Even being a brainwashed body double of Big Boss suffering from dissociative amnesia and identity disorder, Venom Snake is a very different character to Big Boss. He's quiet, pacifistic and seeks full nuclear disarmament because he actually interpreted The Boss' will correctly. Big Boss may be more talkative and charismatic but he's a warmonger, creating nuclear weapons as a deterrent and recruiting child soldiers into his army, something Venom objected to, wanting to give them "a chance at a real life, not from behind a gun". He's the "good" side of Big Boss's legacy which in my opinion makes him my favourite Snake of the bunch. The elephant in the room though is the common complaint that Metal Gear Solid V is "unfinished" which just simply isn't true. Yes, some content was cut including Mission 51 in which Eli is taken down after escaping with Metal Gear Sahelanthropus but this is still a finished game. MGS2 literally ends the same way, with Liquid Snake escaping inside Metal Gear RAY, never to be seen again. And until MGS4 came out seven years later, Kojima had no intentions of wrapping this up. The Document Of Metal Gear Solid 2 reveals a whole bunch of cut content too such as boss battles with cut characters like "Oldboy" and "Chinaman", and more of Shell 2 was supposed to be explorable. Yet nobody calls MGS2 unfinished or incomplete because, just like MGSV, none of this cut content actually matters. Battle Gear is unplayable but it doesn't affect anything, especially when you've got D-Walker, tanks, Jeeps and armoured vehicles. Sure there was a Chapter 3 title card datamined from the game but with the sole exception of Mission 51, what story is there left to tell? Chapter 1 is the main story and Chapter 2 is the epilogue. Detractors of this game keep talking about this supposed Chapter 3 and that it was possibly about what the real Big Boss was doing this whole time but that's not the point of this game. It was about what he was having his "phantom" do in his name. What happens to XOF? We already know that they get assimilated by Cipher and fade into obscurity. Seeing Big Boss build Outer Heaven? the real Outer Heaven was an ideology, not a place. Outer Heaven already existed twice in MSF and Diamond Dogs. Seeing the fortress from Metal Gear 1 would just be superfluous fan service for people who need every little plot point spelled out for them, like they need to see everything that was talked about in Metal Gear Solid actually play out. These characters roles and importance in the story have already come and gone and didn't need any more expansion than what we already had. Sure Mission 51 had some story relevance but Eli isn't exactly relevant to the main story of the game. Even if Mission 51 was included, it doesn't just magically solve any of people's problems with this game's story. It wraps up one sub-plot and Snake's colour blindness actually comes into play during a cutscene, that's it. Everything we need to know about Eli/Liquid Snake is in Metal Gear Solid, Mission 51 would have been a nice addition but it's absence doesn't affect anything major. Loose ends always exist, especially in Metal Gear games. The "unfinished" argument comes from people who just want an easy talking point, Konami not giving Kojima another five years and millions of dollars to finish the game he intended is an easy out for people to justify the game not living up to the unrealistic expectations they had set for themselves. I believe Metal Gear Solid V is the game Kojima intended to release, the ending of Mission 46 directly ties into the original Metal Gear and allows Kojima to break the fourth wall one more time and bid farewell to the series. If you actually believe that this game was going to, or supposed have that cliche'd ending everybody was talking about where Solid Snake first infiltrates Outer Heaven in 1987 then you clearly don't know Kojima at all. Out of all of this though, one of the biggest points about the game was the metaphysical goal to leave the player with a lasting "phantom pain" after Skull Face's death and feel like you're fighting a phantom enemy in a proxy war without end (literally the name of a mission in-game) which is what Chapter 2 and replaying missions during the endgame actually feels like. Kojima also wanted to make players hate Big Boss and see him as a true villain and the game succeeds heavily in this regard. The Phantom Pain is not without it's flaws but the game is a true masterpiece. It took me 150 hours to get a full 100% completion rate and platinum trophy, I'm now around 200+ hours in and I still love and play this game for hours on end. It's probably my favourite game of all time. [link] [comments] | ||
Posted: 07 Jul 2021 06:54 AM PDT | ||
Are cutscenes skippable one mgsv Posted: 07 Jul 2021 12:47 PM PDT | ||
MGSV GZ data transfer question Posted: 07 Jul 2021 10:59 AM PDT If I transfer the data now, then later start fresh in MGSV, can I regain the rewards from GZ? [link] [comments] | ||
Does Metal Gear Solid PS1 include a Silent Hill Demo Disc? Posted: 07 Jul 2021 03:13 PM PDT I swear I've seen a copy of Metal Gear on PS1 with a Silent Hill demo disc, a manual of some sorts and something else. Do they exist? If they do, what version is it? I live in the US if that matters [link] [comments] | ||
Played MGS3 again and didn't expect that... Posted: 06 Jul 2021 11:54 PM PDT Hit me so hard. I remembered Metal Gear Solid 3: Snake Eater mainly for the memes (the ladder, the Pain, LEGS!, etc...) and for fun gameplay stuff like eating, medic the wounds, while after playing other MGS games like Guns of The Patriot, MGS2 and V, the story seemed more simple, straightforward and kinda boring COMPARED to the others. Oh boy I was wrong. This time I looked at ALL the cutscenes and listened to ALL plot related radio conversations, looking for more lore and details. It is deeper that it looked. The Boss told you her motives literally in the beginning of the game and I found clues that explained somethings in V (the latest game I played and that made me join this sub) like Big Boss can't smell, but Venom says in Mission 43 that he smell something like fruit or that Granin created Sahealthropus . The Boss's speech at the end of game was so emotional. Especially since I played the last part in a dark room at midnight circa. Way to Fall by Starsailor then... ok to conclude... after understanding better the games and speaking a better Russian (it helped a lot since before Cyrillic to me was just weird random letter, now I could understood what was written and said, wished soldiers spoke Russian like TPP tho) it was a sublime experience. I thank you guys, for listening to this rant, especially if you read it all. Have a nice day! [link] [comments] | ||
Posted: 07 Jul 2021 05:08 AM PDT I've read a while ago that the "enemy eliminated" tapes have a use but I can't figure out how. Also I've read the "soldier with stomach ache" has a purpose as well yet I can't figure it out... [link] [comments] | ||
Can you ignore mission 22 on MGSV? Posted: 07 Jul 2021 10:24 AM PDT Just wondering if you can just refuse to deploy and still progress. [link] [comments] | ||
So I’ve been playing MGS on PC, and Twin Snakes at the same time… my thoughts Posted: 07 Jul 2021 07:44 AM PDT I have Ben playing Twin Snakes on Dolphin and MGS1 on the GOG. What I do is play through a section and then replay it in Twin Snakes- it's actually super fun. Things I've noticed 1. Everyone says Twin Snakes is way easier because of the MGS2 mechanics- it is easier in parts, but harder in parts too. Regular guards and sneaking is way harder. The guards can see you so much further away and evasion timer is way longer. But, the bosses are way easier. Not just because you can aim, your health bar is so much bigger and you can hold way more rations.
Conclusion so far- Twin Snakes is rad and I think for someone new- they should start there. [link] [comments] | ||
Question about replaying MGSV:TPP Posted: 07 Jul 2021 04:43 PM PDT Awhile back I wanted to replay MGSV but found out you can't do it without deleting your save data and then you gotta play offline. So I created a new Xbox account and started a playthrough there from the beginning. Too my surprise I find out I have a lot of GMP. Like a whole lot of money. I'm thinking somehow it linked with my online account. Well I didn't finish the playthrough and I forgot that account log in information. I made a new account again and started a playthrough but this time I have a normal amount of money in game. Anybody have any idea what happened. If I remember correctly the first time I got a lot of rewards for stuff I didn't do in the playthrough which is why I received a lot of money. [link] [comments] | ||
MGSV online dev list while offline? Posted: 07 Jul 2021 04:07 PM PDT Trying to avoid FOBs by not being online but I can't access things like the Tornado 6. Do I just grind at mission 20 until I have all the online items or is there another way? [link] [comments] | ||
Is Peace Walker worth buying and playing? Posted: 07 Jul 2021 05:22 AM PDT So, as I'm typing this, I'm installing the MGS2 & 3 collection for the Xbox 360 on my Xbox One. And I actually remembered Peace Walker. I went and looked it up on the Xbox Store and checked reviews on the game's page. After that, I looked it up and read reviews on Metacritic. So, I want to ask y'all on the subreddit if you think it's worth it. Right now, it's about AU$20.45 on the Xbox Store. Is Metal Gear Solid Peace Walker worth the money? [link] [comments] | ||
Where can you find Sound supressors in Metal Gear Solid 3? Posted: 07 Jul 2021 06:12 AM PDT I am currently playing Metal Gear Solid 3 and have some trouble as I didn't know Silencers break after using too often. I am currently in Ponizovye at the Warehouse Exterior and can't find any. It would really help if someone knew where to find some nearby [link] [comments] | ||
So where do the VR missions fit in? Posted: 07 Jul 2021 09:08 AM PDT Are MGS The VR Missions to be played after MGS 1 or do they fit in somewhere else canonically? [link] [comments] | ||
Posted: 07 Jul 2021 06:09 AM PDT https://archiveofourown.org/works/32152000 With lot of inside-jokes and humor! Well, I wrote this fanfiction after a redditor readed one of my fic and suggested me : you wrote about Phantom Pain and Shadow Moses, what about the other games? So I tried to imagine how two beloved characters from TPP would have reacted to Big Shell... (I know is weird to say but if some of you make artworks and drawings in free time, well they would be welcome, especially since I think that the scenarios are pretty awesome especially the battle with Vamp and another character) [link] [comments] | ||
I introduce you to Motoko Kusanagi Posted: 06 Jul 2021 04:03 PM PDT
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