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    Monday, June 22, 2020

    METAL GEAR SOLID roadtrippin in mgsv

    METAL GEAR SOLID roadtrippin in mgsv


    roadtrippin in mgsv

    Posted: 22 Jun 2020 08:40 AM PDT

    Snake... Had A Hard Life.

    Posted: 21 Jun 2020 05:30 PM PDT

    I’m not so sure about that...

    Posted: 22 Jun 2020 12:05 PM PDT

    Finished MGS 3 for the first time!

    Posted: 22 Jun 2020 07:12 AM PDT

    DAY 15 of #MGSQUARANTINE❗ Eliant-Elias art, Vogt-Roberts back at it!

    Posted: 22 Jun 2020 02:02 PM PDT

    I've finnaly got it

    Posted: 22 Jun 2020 02:49 AM PDT

    Happy Father’s Day to the most badass father and most badass son

    Posted: 21 Jun 2020 07:14 PM PDT

    Playing MGS 3 for the first time... very excited!

    Posted: 22 Jun 2020 05:44 PM PDT

    (MGSV TPP) What happens when you fire all staff (or as many as it lets you)?

    Posted: 22 Jun 2020 11:23 AM PDT

    I've been really curious about this. I've only seen this joke video but idk if miller actually has a reaction or anything. I can't find any more videos or anything. Has anyone tried this/know what happens? Let me know if I've missed something in the FAQ

    submitted by /u/im-from-codmobile
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    Anyone else find the fury boss fight in mgs3 really hard

    Posted: 22 Jun 2020 10:03 AM PDT

    I managed to beat him on normal barely I got lucky now I'm replaying the game on hard it's impossible I use black camo I use the box when I'm on fire but he always seems know where I am

    submitted by /u/Bejdza
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    MGS 2

    Posted: 22 Jun 2020 09:23 AM PDT

    Just wanna thanks Hideo Kojima for teaching me what context means, even though it was thru a scary/creepy dialogue between the Skull Colonel & Raiden still

    Arigatogozaimasu

    submitted by /u/ExtraKiwi7
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    Come my brothers

    Posted: 21 Jun 2020 04:12 PM PDT

    Saw this thought it's interesting

    Posted: 22 Jun 2020 05:12 PM PDT

    Hmmm. I wonder what would come out of this?

    Posted: 22 Jun 2020 01:39 AM PDT

    Birthday gift

    Posted: 22 Jun 2020 03:50 PM PDT

    what's something mgs related i could ask for on my birthday?

    submitted by /u/dcs55
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    Now Venom Snake Screams While Shooting \,,!

    Posted: 22 Jun 2020 03:33 PM PDT

    Playing all the metal gears?

    Posted: 22 Jun 2020 02:29 PM PDT

    Hey so I've been a fan of metal gear for a while, I've played ground zeros and phantom pain hell I even read a book which is basically the first game and I want to play the other games but what would be the easiest way.

    submitted by /u/f3arXraptors
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    I finished Metal Gear Solid 2 for the first time and it was mindblowing. Such a thrilling story, such unique gameplay and many interesting mechanics. I really enjoyed playing this game even though I wasn't that good at it. Thank you Kojima and all the people that worked on this masterpiece!

    Posted: 21 Jun 2020 09:56 PM PDT

    MGS:PW torture scene

    Posted: 22 Jun 2020 10:06 AM PDT

    I cannot beat the torture scene with strangelove to save my life, any tips on skipping it or using button mashing.

    submitted by /u/drybones7_7_7
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    My dad looks like an unused mgs3 villain in his mask and work attire, so I drew him this for father's day.

    Posted: 21 Jun 2020 08:45 PM PDT

    A Long MGS2 Analysis

    Posted: 22 Jun 2020 09:23 AM PDT

    Prepare yourselves, as this is a long read.

    Metal Gear Solid was released for the PS1 in 1998; the game was a huge success, everyone adored it and begged its creator Hideo Kojima for a sequel. As a result, a budget of $10 million was invested to create this sequel. The result? A masterpiece full of nuances and depth that everyone once despised.

    The first MGS was and continues to be adored by all who played it, and it is not for less, because along with Final Fantasy 7 it is the best that came out for the first PS. However, Hideo Kojima didn't really want to release a sequel for that game, and had it not been for social pressure he certainly would never have done so. The first game sold very well, Snake became a mythical hero within the video game world and the story was quite complex. The game had it all to become a classic.

    At E3 2000, Konami released a nearly 10-minute trailer for Metal Gear Solid 2, and it looked like the fans wet dream was coming true; a sequel that would improve its predecessor in absolutely everything, where we would again handle Snake on a dangerous mission to finish off a new Metal Gear model. In March 2001, the video game Zone of the enders was released, which contained a demo of Metal Gear Solid 2. Obviously, the players went to buy it like crazy and were amazed: the graphics were impressive for the time, the gameplay Much more refined, Snake was even cooler than in the first game... That demo sold the game entirely to fans of the first.

    At E3 2001 another trailer came out that caused even more hype and excitement among fans: it showed Snake fighting against bosses and being driven in places that we never managed to manage in the final product. It was also packed with quotes that fans of the first game would certainly recognize. And there was even a shadow of Vulcan Raven that hyped even more the fans, because in the first game he clearly died, so his return would be very surprising.

    Finally the game was released. What happened with it? The start is what everyone could expect, Solid Snake lands on a ship patrolled by the Marines with the aim of getting some photographs of a new Metal Gear model that the Marines have developed. The mission, however, soon begins to go to hell: the entire ship is assaulted by a group of Soviet terrorists who slowly make their way along with Snake to the camera where the new Metal Gear is in order to steal it. They finally succeed, and Ocelot, one of the main villains in the first game, makes an appearance. This is where the mission goes awry: Ocelot betrays his Russian comrades and assassinates their leader and also the commander of the Marines while dropping the players who work for an organization called "The Patriots". So, he steals the Metal Gear and destroys the entire ship, while Snake is barely saved. This is where Kojima's trolling begins.

    The entire section of the tank and the demo were just the prologue to the game; that was the only time we would control our hero during the course of history. In the end it turned out that Metal Gear 2 Sons of Liberty was not the best sequel in video game history, but the greatest hoax of all time. In 2001, few people had access to the internet. No one could read news on their phones, and to read information and analysis of video games, you had to buy specialized magazines. No one could ever have come to grief that after an impressive, exciting and spectacular 2-hour introduction with Snake, the ship would sink, and Snake would apparently die, and that we would lose control of our hero and never recover it.

    Instead of controlling our admirable hero, the experienced and legendary soldier Solid Snake, in the end we would have to control the remaining 10 hours of the game to a rookie and inexperienced guy. Raiden became the symbol of Kojima's deception, and all the hatred for this game fell on him, for symbolizing the betrayal of the beloved video game developer, during his first mission. To this day, there are still people who do not understand the reason for this, the reason why instead of controlling our favorite genetically modified killing machine, we had to control an inexperienced novice. The gameplay and graphics convinced almost everyone, but the main problem was the main character and how extremely complicated the story of this sequel was.

    Over the years, this sequel carved out the title of weird and even lazy, and the opinion spread that there was no need to pay attention to the story either because it made no sense. But he does not understand Kojima's intentions with this game: he intended to kill the Metal Gear Solid saga in an elegant way so that fans could stop harassing him or, if not, they recognized the work of art he had created, and yet All he received were tears from fans who began to beg for a better sequel, thus becoming a slave to a saga from which he himself wanted to disassociate himself. From there, 3 more sequels came out: the 3 much simpler in its history, less ambitious and more given to fanservice. As if Kojima had thought that if people are not willing to understand something that requires a lot of analysis it is not worth creating. Metal Gear Solid 3 and 5 are brand new stories that work prequels, while 4 is a fanservice festival dedicated to closing the 2's story by slaying it with easy clichés.

    The history of MGS2, however, is at the level of the most ambitious films, of those books so profound that few people read. That is why so many people despised this game: they expected a story like the original game, a simple action story with anime touches, and what they got was an extremely philosophical story that tried to confuse the player as much as possible. Raiden was the first to confuse the player, and the game could not close in a better way, following the very objective that was set from the beginning: revealing to us that the artificial intelligence that we have been playing throughout the game does not exist.

    The script for this game was written in 1999. 21 years ago, Kojima tried to develop a much deeper idea than almost any video game has ever presented: he devised a story based on the manipulation of information: this, depending on how it is presented, it can take on radically different meanings. In MGS2 all the characters lie, betray you and hide information, and when you think you follow the story it gets more and more complicated.

    During the course of the game we realize that the events of the game are strangely similar to those of the first: a group of terrorists with powers that border on the supernatural have kidnapped a president who, like the first game, dies, Raiden appears on the scene In the same way that Snake did in 1, there is a strange ninja who helps us... the player may think that this is nothing more than laziness on the part of Hideo Kojima for not trying to deviate from the structure of the first game, but It turns out in the end that all of this was supposedly a plan drawn up by the Patriots called Plan S3, an artificial intelligence that dominates and manipulates the United States in the shadows, to see if it is possible to create a supersoldier like Solid Snake by recreating the events of the first game, reason why they chose Raiden to carry out this mission. As the story unfolds, we want to believe that everything we see is real, but we constantly forget that Kojima is lying. Before the game was even released, he already played with our expectations, why would he stop instead of continuing his game until the end? Metal Gear SOlid 2 teaches us a lesson: Information created and processed by computers, information produced in the digital age we are in today, is easily producible and manipulable. The game's own advertising and history refer to the same thing: with misleading trailers and within the game itself information that takes a radical turn to the story and changes it completely every 5 minutes. Kojima constantly reminds us that we should not trust him.

    In Raiden's dialogue with the Patriots near the end of the game this is all clear. Today, in today's society, society is constantly bombarded by fake news, misinterpretations of events, slander, information that changes depending on the medium and trivial data. The content is not what is important, but the meaning given to it. Any text, image or video can be manipulated as these entities tell us, as well as although there have always been records of our lives, until now only the most important parts have been preserved; But, in the digital age in which we live, trivial information accumulates every second, information that only slows down the progress of society and evolution, and therefore, information that must disappear.

    The S3 plan in the end turns out that it was not a plan to create a supersoldier like Solid Snake, no one wanted to make Raiden a successor of his, but the plan really consisted of an experiment to determine to what extent it is possible to wash the brain to the masses, masses overflowing with information and impressions manipulated by the Patriots themselves. These entities tell us that "we are the example of the masses that must protect", because throughout the game we have followed their orders, their instructions from the beginning to the end and we have achieved absolutely everything they intended without putting up resistance, for what their plan has been a success and we have confirmed that what they do makes sense. After all, they are the ones who pull the strings of society and are in charge of protecting it. For this reason Raiden can be considered an avatar of the player, due to its parallelism with him. Throughout the game Raiden is manipulated to abide by orders without questioning in the same way that we players are manipulated to do what each game orders us to do. And this is where the other main theme of the game comes in. If in the first one of the main themes was genetics, in this sequel it is the meme; but not the typical funny internet meme, no, but the cultural meme, which consists of the information that can be transmitted from one person to another or from one generation to the next. Genetics and meme are two sides of the same coin: genes determine what you look like and your physical abilities, while the meme shapes your mind. For example, a child through pure genetics will inherit traits and physical abilities from their parents, but these will also teach them their ideals and the way they see life, thus training the next generation.

    Jack, Raiden's real name, was a child soldier who participated in the Liberian Civil War trained and adopted by one of the Big Boss clones, Solidus Snake, and was such a killing machine that he was nicknamed "Jack the Ripper". He forced himself to forget his childhood and convince himself that he had no experience on the battlefield, living more than 15 years traumatized with post-traumatic stress syndrome. At the end of the game we must kill Solidus Snake, who symbolizes that dark past, the living proof who Jack once was, in order to finally free him from that past to which he lives in chains. But there is a problem: Solidus Snake is clearly not a good person: moments ago he has killed Olga Gurlukovich and dedicated himself to training child soldiers, but within the context of the MGS2 story he is technically the good guy in the film, because his intention is that of ending the Patriots in order to recover the freedom, civil rights and opportunities of society, because that will be their legacy, their meme: to give the next generation a free country and leave their mark on history, to be remembered for always as the man who regained the complete freedom that 200 years ago George Washington, the first president in the history of the United States, achieved for the first time. As he himself says... In this game there is nobody 100% evil or good, they are all gray; but Raiden must make the decision to finish off his adoptive father because the Patriots force him by having his girlfriend and an innocent baby kidnapped, again being manipulated by them to do what he is ordered to do for the last time. Jack kills Solidus and thereafter the most metaphorical scene in the game begins.

    Jack is completely alone in front of Federal Hall, deep in thought, thinking about what will become of him; then the harsh reality falls on him and hundreds of people appear out of nowhere, people who seem ignorant of the fact that the former president of the United States has just died and that the worst terrorist attack of all time has just taken place, symbolizing that if you wish, society will turn its face to the obvious, it will refuse to see reality when it does not interest them. So Jack asks himself a single question... (Who am I really?), and Snake appears out of nowhere and responds... (No one quite knows who or what they are). No one knows who or what it really is, maybe everything we see is a fiction created by our mind, but that is not what matters; what matters is to continue living. When Jack was having an existential crisis, Snake told him that he must find something to believe in, and here he is reminded again: he must find something to hold on to, a reason to go on living, something to pass on to the next generation, leave Something of value to future generations to continue living in the hearts of their loved ones when he dies, as well as leaving behind his past and becoming a new person, who makes his own decisions freely instead of remaining a pawn. Jack then removes his nameplate, where the name that we put the character at the beginning of the game appears, and throws it, which symbolizes that he is finally free of the player's control. Let's remember that Jack is a novice who has been trained through Virtual Reality, in the same way that the player has been trained through Metal Gear Solid 1.

    Throughout the game we are controlling him, but in the end he forges his own identity and rejects the control the player by throwing the nameplate on which he has put his name. But this is so well thought out that even if the player put "Raiden" instead of his name, it still makes sense, because that's his code name assigned by the Patriots, who manipulate him as he sees fit, and even if we put "Jack" It makes sense, because that is his old name, and since he intends to start his life again, it can be interpreted as even changing his name. Finally Jack is reunited with his girlfriend, with whom he decides to start a new life in which only they decide, and while the game leaves us thinking and interpreting all his messages, the beautiful melody of the credits, whose lyrics speak of introspection and the search for oneself begins to sound... (I can't say goodbye to yesterday); finally, Kojima, through Snake, gives us one last lesson in life explaining that we must keep the past alive as we evolve and bequeath valuable lessons to the following generations, just as Kojima is doing with this speech, again doing reference to the meme theme.

    Think about it... Misleading ads and trailers, manipulated photos... Fan expectations were deliberately crushed by this man, a game with a structure that just can't be analyzed linearly, about two final hours deeper and more mind-blowing than those of Evangelion's own anime, from which you can draw, depending on your interpretation, different conclusions that have little to do with each other, and that teach us life lessons, moral values ​​and the importance of the meme... all this as a result of a lie, a betrayal that became a lesson, a lesson that very few people were able to grasp in their day. In 1999, Kojima foresaw the future in an almost terrifying way: he told us about the internet, about the different ways in which information can be assimilated, about the NSA... When this game was released, nobody understood it because it seemed like crazy extremely fantastical, but over time she saw that everything she was talking about was true. The most accurate comment on today's society in the history of video games.

    submitted by /u/GarouAPM
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