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    METAL GEAR SOLID MESS HALL - February 29 Weekly off-topic discussion

    METAL GEAR SOLID MESS HALL - February 29 Weekly off-topic discussion


    MESS HALL - February 29 Weekly off-topic discussion

    Posted: 28 Feb 2020 04:10 PM PST

    Welcome to the Mess Hall!
    This is a regular thread for shooting the breeze and chatting about anything that would otherwise be off-topic.
    Let us know what you've been up to, or if you've been enjoying any speech, literature or movies; what you've seen, heard, felt...

    submitted by /u/AutoModerator
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    Today is the 15th "anniversary" of the Shadow Moses Incident

    Posted: 28 Feb 2020 06:40 AM PST

    WIP of my Metal Gear Ray costume

    Posted: 28 Feb 2020 03:38 PM PST

    Took nearly 7 hours but I finally finished this sharpie sketch of Metal Gear! Wanted to show it off! What do you all think???

    Posted: 28 Feb 2020 01:07 PM PST

    My venom snake drawing

    Posted: 28 Feb 2020 09:03 AM PST

    Fan Art: My take on Rhmbus's redesign of Quiet

    Posted: 28 Feb 2020 07:57 AM PST

    Quick Sketch of Raiden

    Posted: 28 Feb 2020 03:01 PM PST

    Peace Walker (MGS HD collection) is fully playable on RPCS3 emulator even on low end modern graphics card

    Posted: 28 Feb 2020 06:11 AM PST

    Mgsv is crazy ��

    Posted: 28 Feb 2020 12:17 PM PST

    What made you appreciate MGSV, despite it being “incomplete”, as some say?

    Posted: 28 Feb 2020 03:40 PM PST

    As i'm on my 5-6 play-through, sneaking through the Afghanistan Central Base Camp, scouting it beforehand, made me realize that this is still the same stealth game i grew up with.

    submitted by /u/oppressedgamerr
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    Ps3 background

    Posted: 28 Feb 2020 11:47 AM PST

    The legendary soldiers through the generations! (My Fan Art Inspired by yoji shinkawa Art)

    Posted: 27 Feb 2020 05:48 PM PST

    Quiet redesign, wanted to lean more into the plant and butterfly stuff, rather than the other things that are prominently on display lol

    Posted: 27 Feb 2020 07:50 PM PST

    Cargo Docks - MGS1 recreated in blender

    Posted: 28 Feb 2020 09:55 AM PST

    Cargo Docks - MGS1 recreated in blender

    Hi, I'm working on a project where I'm trying to recreate the entire shadow moses nuclear disposal facility from MGS in a free 3D program called Blender. I'm trying to stay true to the original design as of now, but I might do a more detailed version in the future without straying too far from the orginal style. So I was thinking of posting WIP stuff here on the mgs reddit if people are interested.

    I'm doing this for practising 3d modeling, and also as a way of studying the nuclear disposal facility. I don't have that much experience with 3d modeling. I've just recently startet, so I'm pretty new to this, but I'm learning alot by doing this project.

    Shadow moses is one of my favorite locations of all time in any video game, and I've always wanted to do like a study of it.

    I've only made 90% of the beginning level: Cargo Docks so far. So there is alot left to do. It's taking alot of time to re-model everything from scratch, since I'm trying to match the same size and measurement from the game. So alot of time is being put into just measuring stuff.

    Here are some rendered pictures:

    The water is animated. I'm going to animate the chains on the left next, and add some ripple effect to the water.

    the measurement of the map is not 100%, but I'm trying to get as close as I can to the original.

    Anyone know what this is? Is it a water pump? There must be a reason why there's a pipe going into the seawater

    https://preview.redd.it/7rlp42qj8pj41.png?width=1920&format=png&auto=webp&s=4cac9308a75670d132ca239ea75827bc2bde51e7

    https://preview.redd.it/rla5jgin8pj41.png?width=1920&format=png&auto=webp&s=031311afde3bbc62d4aa76f7ed9c5b1ce6ecf0cc

    top view of the cargo docks in blender

    To do:

    • Re-create all assets, mesh, map etc. in 3D from MGS1 (while staying true to the original design)
    • Mapping out the entire Shadow Moses Nuclear disposal facility from Cargo Docks all the way to the Underground base where REX is located and so on.

    Future plans: Expanding the Nuclear disposal facility, like adding new rooms and facilities that were not in the original game but mentioned, but sticking to the original style. Also adding new rooms like restrooms, kitchen, offices etc. and a power plant. I will also be adding all the mgs4 alternative routes to the base.

    I also want to export the levels to a game engine at one point, like unreal or unity. But I have no knowledge of how to do this yet.

    submitted by /u/Neverdahl
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    Infinite Heaven Mod

    Posted: 28 Feb 2020 10:14 AM PST

    No matter where I got there are not guards anywhere to be found. I can't see any of my soldiers on MB and if I go into free roam or a mission it says every guard is captured. So can anyone help me if I'm missing a setting or something.

    submitted by /u/rldorsey
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    Another unfinished drawing (mgs1 edition)

    Posted: 27 Feb 2020 04:58 PM PST

    Okay so i sort of made an animatic story project a long time ago and i sort of borrowed a lot of story elements from Metal Gear Solid

    Posted: 28 Feb 2020 04:53 AM PST

    Unfinished sketch I done of mgs2 months ago :b

    Posted: 27 Feb 2020 04:47 PM PST

    BROTHERSSSSSSSSSSSS

    Posted: 27 Feb 2020 06:32 PM PST

    Just popped the MGS2 Platinum Trophy

    I think I hate this game now, but that may just be stress of Extreme Mode boss fights speaking.

    (BTW winning 10 online matches in Sonic The Hedgehog 2 on PS3 is a rarer trophy than this Platinum)

    submitted by /u/staypositivebrad
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