METAL GEAR SOLID Saw this soda bottle and thought of this sub |
- Saw this soda bottle and thought of this sub
- I found an old MGS Integral disk. Had to download an unofficial patch for it to work on Win10, but it works like a charm now.
- It’s my cake day and all I want is cuddles with my besties!
- Free MGSV watch face for any smart watch via facer. Been using it today and I really like it. Its a very effective and battery efficient watch
- No real bad game here imo, just prioritized per tier. (Heck, I even mildly enjoyed MG Survive...)
- Operation Intrude N313 is complete! Hopefully the later games in the series are better...
- Moonlit rides are always the best
- Pigeon Rank doesn’t seem very cool, but hey, I beat MGS3 for the first time, and with no kills.
- So is there going to be lasting psychological damage for these poor orphans Raiden "saved" who've had their brains scooped out and shoved into artificial bodies?
- A little improvement everyday. I’m kinda lovin this Pixel Snake I made
- I knew it! Sam Fisher is Zero himself :))
- Strolling through mother base when I found my new favorite soldier.
- Just Realized that one of the prisoners from mission 17 in MGS:TPP still has his gun, while tied up. I swear I can't make this up
- By vidyadraws on tumblr
- Why the fuck do Gekkos bleed
- Spent the last month reading these 3 bad boys. The adaptations of MGS 1+2 are pretty good, but Project Itoh's version of Guns of the Patriots is a masterpiece!
- Big boss fanart
- watched a video with all the colonels crazy codec lines and made this to compliment a few
- Phantom Pain - I wish we could restart levels and play all objectives fully rather than them being autosaved
- What Even Happens in MGS3? Part One - Virtuous Mission
- I know this was supposed to be a tragic event but I still couldn't help but to snicker everytime I got to this part
- I need help finding the name of the song in this video the time stamp is 0:50 to 1:16. I searched every OST in the Metal Gear Series and can't find this. I've heard it but don't know the name.
- Working on my 5 Year V Review has only reaffirmed why I love this game
Saw this soda bottle and thought of this sub Posted: 11 Sep 2020 08:01 AM PDT
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Posted: 11 Sep 2020 11:45 AM PDT
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It’s my cake day and all I want is cuddles with my besties! Posted: 10 Sep 2020 09:49 PM PDT
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Posted: 11 Sep 2020 08:31 AM PDT
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No real bad game here imo, just prioritized per tier. (Heck, I even mildly enjoyed MG Survive...) Posted: 11 Sep 2020 12:46 PM PDT
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Operation Intrude N313 is complete! Hopefully the later games in the series are better... Posted: 11 Sep 2020 12:17 PM PDT
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Moonlit rides are always the best Posted: 11 Sep 2020 01:36 PM PDT
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Pigeon Rank doesn’t seem very cool, but hey, I beat MGS3 for the first time, and with no kills. Posted: 11 Sep 2020 06:20 AM PDT
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Posted: 11 Sep 2020 07:00 AM PDT
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A little improvement everyday. I’m kinda lovin this Pixel Snake I made Posted: 11 Sep 2020 11:02 AM PDT
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I knew it! Sam Fisher is Zero himself :)) Posted: 11 Sep 2020 06:10 AM PDT
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Strolling through mother base when I found my new favorite soldier. Posted: 10 Sep 2020 07:01 PM PDT
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Posted: 11 Sep 2020 04:07 PM PDT
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Posted: 11 Sep 2020 03:53 PM PDT
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Posted: 11 Sep 2020 03:53 PM PDT I was playing Metal Gear Rising for the 30th time and I just realized that Gekkos bleed. Is there a reason for this or is it just another thing Kojima did for no particular reason. [link] [comments] | ||
Posted: 11 Sep 2020 12:05 AM PDT
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Posted: 11 Sep 2020 02:23 AM PDT
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watched a video with all the colonels crazy codec lines and made this to compliment a few Posted: 11 Sep 2020 03:44 PM PDT
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Posted: 11 Sep 2020 02:22 PM PDT Only just started replaying this game again after years and years but I'm starting to see things that I didn't like about it as an old huge Metal Gear fan when I first briefly played it. Back in the day I used to save my game throughout the whole of each metal gear game and then master the best methods for getting through each section while memorising them and then doing a longplay using the methods that I memorised. It was great fun and kind of felt like one of the things that Metal Gear games were about. The problem in this game is it feels like some side objectives are really a part of the mission but if you do them even once they are then chalked off for good in that very instant. For example in one of the early missions I extracted an English translating soldier as a side objective. I then carried on the mission before getting spotted and restarting to try out a better method. This time though the English Translating soldier was gone like it had saved my progress of the mission even though I hadn't actually ever finished the mission. It would've been great to save your game at points or be able to restart/replay missions with all of this stuff included each time you play it and then those objectives only get marked as complete once you finish the mission. Seems like a really weird design choice to me which spoils immersion a fair bit. [link] [comments] | ||
What Even Happens in MGS3? Part One - Virtuous Mission Posted: 11 Sep 2020 08:24 AM PDT | ||
Posted: 11 Sep 2020 04:50 AM PDT
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Posted: 11 Sep 2020 01:20 PM PDT
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Working on my 5 Year V Review has only reaffirmed why I love this game Posted: 11 Sep 2020 09:20 AM PDT Anyone who's been following my page knows that I've been working on and off on my V review since 1984. Shit's super time consuming because it's my longest review yet, well over an hour long, and unless I trim it down like crazy, probably over two hours (I will trim like the dickens to shorten it, I swear to Batchrist almighty). And every so often, when I reach a point in my audio track when I realize, "Shit, I don't have corresponding footage for what I'm talking about," I stop editing, and go to record more gameplay footage. And literally every single time I do, I always end up playing for about an hour longer than I intended. I do one mission to get the specific footage I want, but then I say "fuck it," and do some more. For example, I went into mission 3 with nothing but a tank, drove over to a cliff and blew the Commander away without setting foot near the outpost. But then instead of just driving out of the hot zone, I said fuck it and blew away the entire base, eventually getting into a tank battle with the soviet tank that eventually goes to the outskirts of the base near the desert if you stick around too long. After it blew up my tank, I bumrushed it and lobbed a whole bunch of grenades until it too, got blown away. Then, I hopped onto D-Horse and scrammed out of the hotzone. Only, instead of just jumping into the ACC, I put on some tunes of the 80's (Too Shy being my favorite since I legit used to listen to that song all the time in high school along with RHCP), rode to a few side ops, jumping from outpost to outpost using a delivery port. Then I ended up redoing another mission from the ground, (Red Brass), wherein I intercept one of the commanders with horse shit, knock him and his two soldiers out, wake and hold up the commander himself, plant C4 on his back, knock him out and kick him awake again so he'll wake his goons up without me in sight. Used a phantom cigar until he was at the meeting, and blew all three targets up in one fell swoop without even entering the village. This is what keeps me coming back to this game in ways no other open world game does. The open world is a fucking dud. There's nothing worth a shit exploring this vast nothingness unless you like desert and mountainsides (I do, but still). Yet, I can jump into this vast nothing because it's all used in service of highly entertaining missions and enjoyable enough side missions, which all provide a nugget of objective-focused gameplay. I do a mission, rock some tunes, do a few side ops, do another mission, maybe replay a boss fight, then jump into mission 22 when I end up back at motherbase because that mission remains my all time favorite in the game due to the level design of the R&D Platform and how flawlessly it accommodates a slow, methodical ghost run or going all John Wick on these MSF wannabes and wiping them all out single handed. There's a consistent gameplay loop that I just cannot get bored of, for all the games many, many, many flaws, even on the gameplay front. I enjoy objective-based missions, especially objectives that are as open ended as these. I love the emergent game design because when I fuck up, I run with it instead of hitting "load checkpoint" like I do any other stealth action game. Missions are so short that I'm not compelled to redo anything. Rather, I shrug, run with the fuck up and, because the action is excellent in this game, one experience just bleeds into another, and I still get the same results, having a fun, different experience than I expected. See, here's the thing. Other games have infinitely better open worlds. Breath of the Wild will forever be the best open world any video game has ever had. Spider-Man had the most fun navigation, to the point where literally getting from A to B was a blast, enough so that I almost never wanted to use fast travel. Deus Ex had way better side content and secrets to find, because every single side mission had real story behind it, and like the base game, tons of different outcomes and methods for approaching any side mission. And blah blah blah Witcher 3 noises. Throw a dart and you'll hit a better open world than V had. But my retort to that is simply this: Once all the secrets are uncovered, once you've seen everything an open world has to offer, how many of them are open worlds that will keep you coming back again and again and again? Because for as lifeless as V's open world is, the content within; the missions, side missions, the relatively short distances between outposts and side op areas, and the tunes I can rock from A to B is all a cycle that has kept me coming back for years now. V uses its open world to complement a number of missions, giving you a vast terrain to lay out ambushes for convoys, engage with the Skulls anywhere within the mission parameter regions, intercept and eliminate targets. And sprinkled in between are a series of micro-missions that may not have a whole lot of originality or any sorta story focus, but like the Alt-Missions of MGS2, have more open-ended gameplay to offer, re-purposing outposts and open world stretches of land with micro-missions to undertake. There's a lot that could've been done with this game, nevermind the issues or the Konami v Kojimbo fiasco. But the fact that it's five years old, and the one game I will consistently jump back into and end up getting hooked for at least an hour or two when I've played it to death and back, kinda renders that moot.
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