METAL GEAR SOLID I ask myself that every day |
- I ask myself that every day
- At last what many were waiting for
- I love them all
- Aehab Tiger Stripe S++ Ver.
- Cute easter egg in Astro's Playroom
- Solid Snake in Astro’s Playroom
- He's still a pup, so he won't listen. But I have a feeling he'll someday be useful. I suspect you found a real diamond in the rough. A little polish, and I'd say we've got a true diamond dog on our hands.
- Twin Snakes
- Total Nuclear Disarmament: Good Job!
- What if John Cygan voiced Big Boss?
- Metal Gear Syndrome (Story Wise)
- If you have some problems with the alternate universes MG stories, play External Gazer from MGS2 substance (written and directed by Fukushima), it's pretty fun and a good introduction to the weirdness of the alternate MG worlds.
- MGSV GZ, TPP, Definitive edition and MG Survive confirmed retrocompatible on PS5 and Xbox series X. Save is transferable
- Senator Armstrong has come up with a new recipe
- Are there any interviews of John Carpenter or Kurt Russell talking about Metal Gear?
- Why Metal Gear Solid has that name even on games where Solid is not on the game?
- Msg newbie - any reason to buy MGS V definitive if I already have ground Zeros
- (Clip from my upcoming mgs3 doc)RAMBOxMGS3: if you ever wondered the similarities. Here you go. Colonel Trautman explaining Rambo...I mean Snakes skills.
- Raiden and Solidus Backstory (Komani Live Action Trailer for Metal Gear Rising)
- MGS and the concept of consistent game design
- In MGS 5 does anyone know which missions contain bears roaming around and also where they can found in the open world?
Posted: 12 Nov 2020 06:08 AM PST
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At last what many were waiting for Posted: 11 Nov 2020 10:03 PM PST
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Posted: 12 Nov 2020 12:23 PM PST
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Posted: 11 Nov 2020 10:46 PM PST
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Cute easter egg in Astro's Playroom Posted: 12 Nov 2020 02:39 PM PST
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Solid Snake in Astro’s Playroom Posted: 12 Nov 2020 03:28 PM PST
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Posted: 12 Nov 2020 09:16 AM PST
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Posted: 12 Nov 2020 04:53 PM PST
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Total Nuclear Disarmament: Good Job! Posted: 12 Nov 2020 03:10 PM PST
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What if John Cygan voiced Big Boss? Posted: 12 Nov 2020 10:55 AM PST Cygan was great as Solidus so I wonder how it would've been received had he voiced Big Boss in MGS4 and MGSV along with Venom. They are perfect clones after all aside from Venom. What do you think? [link] [comments] | ||
Metal Gear Syndrome (Story Wise) Posted: 12 Nov 2020 05:39 AM PST After recently playing through MG1, MG2, MGS1, MGS2, MGS3, Peace Walker and MGS5 on PC. I'm suffering from what people call 'Metal Gear Syndrome.' I am in search of games with the same or similar levels of philosophical complexities, symbolism and cinematic experience as Metal Gear. The only other game which comes to mind is the Deus Ex franchise which I have already completed with Deus Ex (2000) being my most favorite game of all time. Can anyone recommend me any such games? I was thinking of Nier Automata, but I am not sure whether I will have the same experience. [link] [comments] | ||
Posted: 12 Nov 2020 05:09 PM PST
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Posted: 12 Nov 2020 08:59 AM PST
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Senator Armstrong has come up with a new recipe Posted: 12 Nov 2020 03:03 PM PST
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Are there any interviews of John Carpenter or Kurt Russell talking about Metal Gear? Posted: 12 Nov 2020 08:03 AM PST I'm curious what they think of their obvious influence on the series. [link] [comments] | ||
Why Metal Gear Solid has that name even on games where Solid is not on the game? Posted: 12 Nov 2020 05:55 AM PST I think it's probably marketing, but why those games have the "Solid" part when he is nowhere on those games? And I am talking about 3 ,PW and V. [link] [comments] | ||
Msg newbie - any reason to buy MGS V definitive if I already have ground Zeros Posted: 12 Nov 2020 04:16 PM PST Just got my ps5 today. Saw MGS V ground zeros and MGS V Phantom pain are both on sail for very cheap. I understand that ground zeros is like a prologue. I bought ground zeros, then went to go get phantom pain. Then I saw that there is also a "definitive edition" of MGS V. Which has both GZ and TPH. Is there any difference between buying these games separately and getting the Definitive Experience? [link] [comments] | ||
Posted: 12 Nov 2020 12:01 PM PST
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Raiden and Solidus Backstory (Komani Live Action Trailer for Metal Gear Rising) Posted: 11 Nov 2020 10:43 PM PST
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MGS and the concept of consistent game design Posted: 12 Nov 2020 09:37 AM PST As MGS fans, we've come to accept every ounce of crazy bullshit Kojimbo has thrown our way for the twenty eight years he worked on MGS. Stealth game that suddenly turns into action game and makes you fight vampires? Sure. Rollerskating fatass throwing bombs everywhere? Shove that shit in my face. Bees? In my face please and thank you. But when you look outside of the MGS fandom bubble, you see a lot more apprehension to that kind of thing. People who outright don't even like the fact that MGS games even have forced boss fights when the core gameplay loop is about sneaking from A to B without arousing suspicion. People who hate the action-oriented set pieces (and to that, I can't disagree tbh, I've never liked any of the set pieces in any MGS game besides the Tengu run). Part of game design, as I'm learning more and more making my own game, is player conditioning. Kojimbo has already conditioned us to know none of his games will ever be consistent. Hence why a delivery sim turns into a stationary rock'em sock 'em beat'em up in Higgs' third and final boss fight. But to newcomers to a game who are coming in due to their love of the genre, that can either be a welcome surprise or a huge turnoff. Much of that relies on the strength of the mechanics and the ease in which we can adapt to new situations unprompted. Part of why I loved V's game design most in the series was that it conditioned the players to have to do more than just sneak from A to B. You sneak from A to B, do a thing, then exfiltrate however. Most of the games boss fights, you can actually bypass like ordinary guards by sneaking around them, the only exceptions being the fights against Sally, the fight and chase with Fire Guy and the last fight against the Skulls. I honestly don't think we'll see a new Metal Gear game anytime soon, if ever. That was part of why I got started making my game, a kinda "fuck it, I'll make my own with blackjack & hookers" type deal. But that got me thinking. For as much as we may love the series and all the curveballs it tosses the player (some more so than others), what if we did have a wholly consistent stealth action Metal Gear game from start to finish? A game that never loses sight of the core gameplay loop of sneaking around places with multiple paths from A to B and multiple methods to carry out objectives. And what if that translated into the games boss battles as well? Say you have a rogues gallery like MGS3. You got the main villain, their right hand person, a Metal Gear, and a unit of boss enemies like the Cobras meant specifically to be unique boss encounters for challenge and fun, nothing more. But instead of putting you in situations where you have to confront them, regardless of your preferred playstyle, each boss fight takes the Eli / Skulls / Quiet approach. You can either trigger the intro and outro cutscene where the boss shows up, does their little dance and you shoot at them for a few minutes, or you take a different route, to bypass the cutscene but have the boss present and ready to confront you the instant they sight you. But in that window when they don't see you, like The End and like Eli, you have the opportunity to silently kill or stun them before the fight can even start, or you sneak around them and avoid the fight entirely. Maybe if bosses are evaded once, they show up again in alternate ambushes, and once more, you can confront or evade / assassinate them. Maybe if you take the right approaches, you have the options to bypass boss fights against the actual main villains by creating scenarios to either sneak past them or sabotage the stage and dela with them that way. This could even translate into the Metal Gear encounters themselves. Take MG1, for instance. In that game, you don't ever actually fight TX-55. You rig its arena to explode and blow it up before it can even get activated. What if, when the player reaches the final hangar undetected with no signs of enemy intrusion, they have a window to sabotage Metal Gear and destroy it before the bad guy can even activate it. And if they don't, then they're forced to fight it head on for being careless during the final level. This way, you don't have to be in the know with Metal Gear to really get into these games. The options for what make these games so much fun (usually) are all there, but for those who just love stealth action, then if they're the type who only wants to get in and out like ghosts, no part of the game disrupts that. I feel as though this approach would even lend a lot more replay value to a subsequent Metal Gear game, knowing every scenario and every boss encounter can play out any number of ways beyond the fights themselves. Each boss might have multiple ways to bypass them and multiple ways to kill them before the fight can even start. Having to be extra careful to bypass the main villains and Metal Gear could lend an entire other challenge in and of itself, and warrant coming back to for more. That's at least the kind of game I wanna eventually make. How my first game turns out is anyone's guess. It's mainly just practice to see if I can get the mechanics of top down stealth action right, using Ghost Babel, UnMetal, Syphon Filter 1 / Dark Mirror and V as my biggest inspirations. But I think with Metal Gear, one thing that can help it generate more outreach is not going the private clubhouse route where you gotta "get Metal Gear" to appreciate and enjoy it. I've always believed that the best approach is a mixture of enough consistency and narrative coherence that anyone could pick up any Metal Gear game and both enjoy and comprehend it, but still having the shit MGS fans love too. I've never believed that it could only ever be one or the other. I don't think a good Metal Gear story has to be connected to twenty seven other games and be full of seven dozen plot twists for MGS fans to appreciate 'em. And I don't believe having options lessens a game for either side either. [link] [comments] | ||
Posted: 12 Nov 2020 11:25 AM PST Feel like fighting them over and over so have to know where i can find them first. [link] [comments] |
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